THE LIVING DREAMER / HUMAN ENGINEERING
THE LIVING
DREAMERTHE ART OF HUMAN ENGINEERING

DAY 3

One small proving action

A thought does not have to run the day.

Do one small thing that proves that. Keep it small enough to finish. Send the note. Take the walk. Close the tab. One proving action. Then stop.

One proving action. Then stop.

A QUIET TIMER

120

Two quiet minutes. Then one small action.

Saved on this device only. Nothing is sent. You can forget the week from the seven-day map. Privacy

The seven days Day 2 Day 4